UK Agility International Classes

An overview of all the classes you may find at a UKI show. For an in-depth description and full rules, please click here..

Standard Classes

Please note that the following standard classes may not be run at a lower jump height than qualified for, even for ‘not for competition’ (NFC).

Agility

The object of this class is to negotiate a full course of agility equipment with a minimum of 16 obstacles for Beginners and Novice and a minimum of 17 obstacles for Senior and Champion and a maximum of 20 obstacles for all levels with the exception of Masters Series Agility, which will allow a maximum of 22 obstacles.

All obstacles must be performed in order and direction defined by number. The numbers should be placed on the side of the obstacle to designate the direction the obstacle should be taken. If a number is placed in the middle of an obstacle such as a curved tunnel, the obstacle may be taken in either direction.

The class must include the dogwalk, A-frame, teeter, and one set of weave poles for a maximum of 12 poles and may also include a table, unless unsatisfactory conditions cause the use of any obstacle to be unsafe.

Jumping

The object of this class is to negotiate a course, without contact equipment, with a minimum of 16 obstacles for Beginners and Novice and a minimum of 17 obstacles for Senior and Champion and a maximum of 20 obstacles for all levels, with the exception of Masters Series Jumping, which will allow a maximum of 22 obstacles.

All obstacles must be performed in order and direction defined by number. The numbers should be placed on the side of the obstacle to designate the direction the obstacle should be taken. If a number is placed in the middle of an obstacle such as a curved tunnel, the obstacle may be taken in either direction.

The class can include all equipment with the exception of the 3 contacts and table. A set of weave poles (maximum of 12) must be included unless unsatisfactory conditions cause the use of the obstacle to be unsafe.

Speedstakes

The object of this class is to negotiate a course made up with only regular jumps (excluding the tire, wall,  spreads and long jump) and tunnels, with a minimum of 16 obstacles for Beginners and Novice and a minimum of 17 obstacles for Senior and Champion and a maximum of 20 obstacles for all levels.

The Speedstakes course should be a fast and flowing set up. All obstacles must be performed in order and direction defined by number. The numbers should be placed on the side of the obstacle to designate the direction the obstacle should be taken. If a number is placed in the middle of an obstacle such as a curved tunnel, the obstacle may be taken in either direction.

Dogs must be at least 15 calendar months of age to compete in this class.

Games Classes

Games are designed to test the handler and dog in dealing with the different elements of course strategy, distance control, and versatility. UKI competitions may contain one or more of the following:

Gamblers

The goal of the game is to accumulate as many points as possible within the time allotted and then to make a decision and perform one of the two short closing sequences.

The Gamblers course is set up with the obstacles placed randomly throughout the ring, without specific flow. Each obstacle is worth points and is awarded to the dog if successfully completed. Points can only be awarded twice for each obstacle.

The game consists of two parts. The first is the opening period that has a designated time of 25, 30, 35 or 40 seconds. This is the time to gather as many points as possible by successfully completing obstacles before the period ends.  This is then followed by the selected 10 or 15 point gamble which is only awarded if the dog crosses the finish within the total course time, without fault.

Snooker

The object of the game snooker is to score as many points within the maximum course time set by the judge. The scoring is the similar as the game snooker. However, the judge may place the obstacles in the ring in any way.

The judge will design a course consisting of 3 or 4 red jumps and one of each of the other snooker colors: yellow  (2 points), green (3 points), brown (4 points), blue  (5 points), pink (6 points), black  (7 points).

Snooker consists of two sections. The opening section allows the dog and handler to collect as many points as possible by completing each red jump followed by any colored obstacle.

The second part, the closing, requires the dog and handler to complete the colored obstacles 2 through 7 in sequential order before course time has elapsed.

Power & Speed

The goal of this game is to test the dog’s versatility on a course designed in two parts. The first part is the power section followed by the second part, the speed section with a maximum of 20 total obstacles and a minimum of 17.

The Power section is made up of ONLY the A frame, Dog Walk, Seesaw, one long jump, one spread jump and one set of 12 weave poles (6 weaves may be used in Beginners).

The dog may only progress to the Speed section if it successfully completes the Power section with no faults.

The speed section may be made up with tunnels and regular jumps, (excluding the tire, spreads, wall and long jump).

To qualify, the dog must be under course times, without any faults.

Snakes and Ladders

The course will consist of 17-20 obstacles:

(a) The Ladders: three contacts and a 12-pole weave. (Can only be taken in the direction UP the course.)

(b) The Snakes: four tunnels. (Can only be taken in the direction DOWN the course.)

(c) The remaining obstacles must be made up of jumps which can be taken in any direction.

The course direction is indicated by the start and finish jumps which must be sited on one side of the ring only.  Away from these two jumps is considered UP the course and towards them is considered DOWN the course.

The idea of the Game is to complete all the Snakes and Ladders successfully and as many jumps as possible in the allotted course time.

To gain a qualifying score all Snakes and Ladders (three contacts, weave and tunnels) and at least 6 jumps must be completed successfully in the allotted course time.

Qualifying rounds from these classes meet the necessary requirements to achieve Level points in the Games Performance Program.

Special Classes

Results from these classes will not count towards UK Agility International progression.

Nursery

Dogs must be at least 15 months of age to enter this class.  Dogs entered in the Nursery class may also enter the Speedstakes classes available on that day, but may not enter any other classes.

Designed for the beginner handler and/or beginner dog that may need some ring experience by being offered a smooth flowing course without the teeter, tire, spread jump or weave poles with a minimum of 15 obstacles. It allows the dog to jump any height except 24 inches. The 8-inch jump height dog will jump 4 inches. The A-frame will be set at 5’3”. Clear round rosettes/ribbons may be awarded, but there are no placements awards.  Refusals are not judged in this class.

 

Veterans

Dogs must be at least 8 years old to enter these classes.  These are open classes available for any level dog that is not entered in any other class except Veterans for that day.

This class is designed for the older dog that the handler would like to run in the competition environment. Shows may choose to offer any one or all of the three veterans classes at their trial: Veterans Agility, Veterans Jumping, Veterans Speedstakes.

There are 2 jump heights offered: 12 inches for dogs whose regular jump height is 24, 22 or 20 inches and 4 inches for dogs whose regular jump height is 16, 12, 8 inches.

These classes will consist of a minimum of 15 obstacles. Agility and Jumping may only have 6 weave poles and no spread, long jump, wall or tire allowed. Agility will have a lowered A-frame of 5’3”. No level points for progression are given for these classes but placements and clear rounds will be awarded.

Additional Classes

UKI shows can obtain permission from UK Agility International to hold special classes. These may include, but are not limited to, Pairs, Teams, Knock Outs, Tunnelers and new games. The classes will not count towards UKI progression and the rules of each event must be stated in the schedule.